During the winter of 2018-19, I created game prototypes in the PICO-8 fantasy console, a type of game development software that imposes artificial technological limitations on the user. The software imitates NES/SNES-era consoles, giving developers a 16-color palette and limited audio and scripting features.

A simple platformer prototype I made with PICO-8

As a programmer, I am fascinated by PICO-8 because of how it reshapes my way of thinking about creating games. As I solve common programming problems in PICO-8's simple Lua scripting interface, I learn more about the basics of game development, especially with regard to computer science.​​​​​​​
Back to Top